World & Economy

One World. Finite Demand.

MetaFlight models passenger and cargo demand across the entire planet, continuously, for every player at once. There is no private copy of the world and no seasonal reset. Every seat another operator fills on your route is a seat you will not sell.
World Flight Market
WFM / MODEL OUTPUT
Rendered from the demand model. Illustrative, not a live feed.
What the film shows is the World Flight Market itself: every modelled commercial route carrying its own passenger demand, refreshed continuously and shared by everyone in the world. Airlines read it to decide where to fly, operators read it to size the ground they have to hold, and every flight actually flown feeds straight back into it.
Demand
Modelled
World state
Persistent
Route economics
Shared
How the market works
The premise

A market, not a sandbox

Most add-ons give you a career that runs inside your own copy of the world, where nothing you do can ever be contested. MetaFlight gives you a position in a single shared economy that keeps score.
Law 01

Demand is finite

Each city pair carries a modelled volume of passengers and cargo. That volume does not grow because more players want a piece of it. It is allocated between the operators who show up.
Law 02

Capacity moves price

Add seats to a route and the market absorbs them by paying less for each one. Yields fall for everybody flying it, including the operator who opened it first.
Law 03

The world does not wait

Demand shifts by season, by weekday and by event whether or not you are logged in. Come back after a month away and the map has moved without you.
One world. No instances, no resets, no private economy. What you build is worth exactly what the market says it is worth.
The engine

The World Flight Market

The WFM is the system underneath everything: a continuously running model of who wants to travel where, and what they will pay for it. It decides what a route is worth before you fly it, and updates that value after every flight anyone completes.
Every role reads the same market. A pilot, an airline and an airport see the same numbers from three different seats.
Model inputs
City pair
Origin and destination traffic volume
Calendar
Season, weekday and holiday peaks
Capacity
Seats and tonnes offered by every operator
Competition
Who else is already flying the route
Airport
Slot and ground capacity at both ends
Reliability
Flights completed against flights abandoned
› Allocated demand, load factor and yield, per route, continuously.
Contested routes

What happens when someone else finds your route

The same city pair, tracked across three moments. No event fires and no penalty is applied. Other operators simply start reaching the same passengers.
Week 0 / you open it
Operators
1
Load factor
88%
Yield index
112
You are alone on the city pair. You set the schedule, you fill the aircraft, and the route pays for itself in a few rotations.
Week 3 / a second operator
Operators
2
Load factor
71%
Yield index
96
Demand splits. Filling the aircraft now takes a lower fare, better timings, or a product the other operator cannot match.
Week 8 / the route matures
Operators
4
Load factor
62%
Yield index
81
The route is commoditised. The operators still making money are the ones with the lowest cost per seat, and the ones who left in time to open something else.
That is the difference between a career mode and an economy. Here, somebody else’s good decision costs you something.
The ledger

Every FlightCoin you spend lands in someone else’s balance

Demand tells you what a route is worth. The ledger tells you what it costs to serve it. FlightCoins do not appear and they do not vanish: they move between the bank, the airlines, the airports and the pilots, and every transfer changes what somebody else can afford next.
01

MF Bank

Passengers and shippers pay. The bank settles the tickets and the cargo into an airline balance.
Tickets & cargo
02

Airline

Takes the revenue, then pays for everything that made the flight possible.
Fees, fuel & slots
03

Airport

Sells access. Slots, fuel, handling and hub licences, and it keeps what it earns.
Crew pay
04

Pilot

Paid by the leg, at a rate per nautical mile, plus whatever the airline adds for the hard ones.
← and it comes back as demand: what an airport earns it reinvests, what a pilot earns it spends, and the map you fly next week is the result
Mandatory
What the world charges you whether you fly or not
Aircraft and hangars
MF Bank
Maintenance, forced below 20% condition
MF Bank
Traffic rights, renewed every 6 months
MF Bank
Hub licence and daily hub fees
Airport
Landing, handling and route opening
Airport
Fuel
Airport
Crew, paid per nautical mile
Pilot
Optional
What you spend to be chosen over the operator next to you
Cabin product and seat classes
MF Bank
Marketing
MF Bank
Performance bonuses
Pilot
Revenue & penalties
What comes back in, and what gets taken off it
Passenger tickets
from MF Bank
Cargo delivered where it is needed
from Airport
Penalty: poor handling at the field
from Airport
Penalty: poor airmanship on the leg
from Pilot
One rotation, settled
MF / LEDGER · INDEXED 100
Passenger tickets
86
Cargo
14
Revenue booked
100
Fuel
29
Landing, handling and slots
17
Crew and ground staff
13
Maintenance reserve
9
Insurance and traffic rights
5
Left in the airline balance
27
Illustrative shape of the cost model, indexed to 100. Not a live ledger and not a balancing table: the ratios move with the aircraft, the stage length and the field you operate from.
Which is why a badly run airport is not just its owner’s problem. It shows up in the fuel bill of every airline that uses it, and in the pay of every pilot rostered through it.
Scarcity

Passengers are not the only finite thing

Every constraint a real network planner argues about exists here, and every one of them is shared with the rest of the world.
01

Airport slots

Congested hubs allow a limited number of movements per hour. A slot someone holds is not back in the pool until they give it up.
02

Gates and stands

Ground capacity caps how many aircraft an airport can actually turn, whoever happens to own them.
03

Aircraft and time

An airframe flying one sector cannot fly another. Utilisation is a decision with a cost, not a setting you switch on.
04

Reputation

Cancelled and abandoned flights follow you. The market prices reliability into what your seats are worth.
The numbers

Every route has a result

Revenue is only half of the story. Fuel, crew, handling, maintenance and airport charges are all modelled, and they are the reason a full aircraft can still lose money. The market tells you what a seat is worth. The operating result tells you whether you should have flown it at all.
Learning to read this line is the whole game. It is also the thing a career mode never asks you to do.
Route operating result
Indexed
Ticket revenue
100
Cargo and ancillary
+14
Fuel
−38
Crew and handling
−21
Maintenance reserve
−12
Airport and route charges
−17
Operating result
+26
Indexed to 100 for illustration. Real values depend on aircraft, route and market conditions.
State of the world

What is running today

This audience checks, and it should. Here is the honest state of the world, with nothing promised as live that is not.
Live

World Flight Market

The demand model runs continuously and is the single source every role reads from.
Live

Pilot Life

Flights flown in your simulator are read by MF Link, scored against the market, and change the world state.
In development

Airline Manager

Fleet, network and pricing decisions against the same demand model. Released progressively.
In development

Airport Operator

Stands, turnarounds and ground capacity on the same shared map, contested by every airline using the field.
Questions and answers

About the world and its economy

One world. Every player reads from and writes to the same market. There is no private instance, and no seasonal wipe that resets what you have built.

You can be outcompeted on a route, not locked out of the map. Slots and ground capacity are the hard limits; demand is a share you win by operating better. There are thousands of city pairs, and the profitable ones move with the calendar.

Yes. Demand shifts and other operators keep flying. That is what makes the world persistent, and it is also why coming back to check the market is worth doing.

For Pilot Life, yes. MetaFlight reads real flights from Microsoft Flight Simulator 2020 and 2024, X-Plane, or Prepar3D. The management roles do not require a simulator.

Yes. An aircraft can go out full and still lose money once fuel, crew, handling and airport charges are counted. Bad network decisions have a cost, which is exactly what makes the good ones worth something.

Because the market is a service, not a download. It recalculates demand, arbitrates competing operators and stores world state continuously, for everyone, whether or not you happen to be flying. The subscription is what keeps that world running. Full recurring terms and pricing are shown on the plans page.
The world is running

The market does not wait for you

Tomorrow’s demand is already moving, and somebody is already flying it. Pick a role, connect your simulator, and take a share of a world that is in motion whether you join it or not.
A persistent aviation world where simulation meets strategy. Connect flying, management and economy into one ecosystem.
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